[gephex-devel] GePhex 0.5: why guile?

JS js at drone.ws
Wed Feb 15 00:04:08 CET 2006


Martin Bayer wrote:

>Hi JS
>
>  
>
>>   The Drone team is currently considering using a script layer under
>>the GUI.
>>    
>>
>
>That's a good idea :)
>  
>

Well, we're not at all convinced yet. I guess your opinion on the 
subject would help us.

> I've noticed that you guys have opted for guile + home bytecode
>  
>
>>solution. I wonder why you have done that instead of using mzScheme,
>>which already have a bytecode compiler.
>>    
>>
>
>Our first experiments with scheme and gephex where done with mzscheme.
>Something like a bytecode compiler is in my opinion not very important
>for our use, because the scheme layer is on top of the realtime layer
>written in c++. And the design of the communication protocol between
>them must ensure that the realtime system can't be blocked by the scheme
>layer.
>  
>

The reason why we first looked at a script language was we wanted a way 
to have different approaches for programming an 
event-based/function-based system. Aside from the dataflow, we would 
like to be able to change the control flow. We're thinking about having 
a timeline and a FSM framework, both with their separate GUI. So I guess 
the first idea was: let's consider rebuilding the whole core in Scheme, 
so as to allow users to use the filters the way they want.

But I guess we all start to see the limitations and implications of that 
approach. But if the core is programmed in C++ anyway, why the need for 
a scripting layer?

>Martin
>  
>
>------------------------------------------------------------------------
>
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>  
>


-- 
Jean-Sébastien Senécal
Reseach Assistant, Hexagram / Assistant de recherche à Hexagram
M. A. Student in Interactive Media / Étudiant en Médias Interactifs, Université du Québec à Montréal
M. Sc. Computer Sciences / Informatique, Université de Montréal
Mail: js at drone.ws
Web: http://drone.ws



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