[gephex-devel] GePhex 0.5: why guile?
JS
js at drone.ws
Wed Feb 15 00:04:08 CET 2006
Martin Bayer wrote:
>Hi JS
>
>
>
>> The Drone team is currently considering using a script layer under
>>the GUI.
>>
>>
>
>That's a good idea :)
>
>
Well, we're not at all convinced yet. I guess your opinion on the
subject would help us.
> I've noticed that you guys have opted for guile + home bytecode
>
>
>>solution. I wonder why you have done that instead of using mzScheme,
>>which already have a bytecode compiler.
>>
>>
>
>Our first experiments with scheme and gephex where done with mzscheme.
>Something like a bytecode compiler is in my opinion not very important
>for our use, because the scheme layer is on top of the realtime layer
>written in c++. And the design of the communication protocol between
>them must ensure that the realtime system can't be blocked by the scheme
>layer.
>
>
The reason why we first looked at a script language was we wanted a way
to have different approaches for programming an
event-based/function-based system. Aside from the dataflow, we would
like to be able to change the control flow. We're thinking about having
a timeline and a FSM framework, both with their separate GUI. So I guess
the first idea was: let's consider rebuilding the whole core in Scheme,
so as to allow users to use the filters the way they want.
But I guess we all start to see the limitations and implications of that
approach. But if the core is programmed in C++ anyway, why the need for
a scripting layer?
>Martin
>
>
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>
--
Jean-Sébastien Senécal
Reseach Assistant, Hexagram / Assistant de recherche à Hexagram
M. A. Student in Interactive Media / Étudiant en Médias Interactifs, Université du Québec à Montréal
M. Sc. Computer Sciences / Informatique, Université de Montréal
Mail: js at drone.ws
Web: http://drone.ws
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