[gephex-devel] Gephex 0.5?

Georg Seidel georg at gephex.org
Sat Nov 26 10:09:38 CET 2005


Hi Jean-Sébastien,

>    Much time has passed since we met. I had the great opportunity to
> physically meet Martin at Piksel, though we didn't had much time to
> discuss.

Yes, Martin told me.

>    I would like to know how I could access the GePhex 0.5 code. I know
> it is not finished yet, but I'd still like to become familiar with it.

As you already are using tla it should be easy.
The archive [1] is (as for gephex-0.4) 'gephex at gephex.org--2004',
location is ‘http://arch.gephex.org/gephex/2004‘.

You can get the current version using

  $ tla get gephex at gephex.org--2004/gephex--main--0.5

To build it, you need scons [2]. Probably there are some other
dependencies which I cannot remember right now.
Please ask if you have any problems.

> Whenever possible, I'll try to have the Drone GUI run on top of it as a
> first proof-of-concept. I would then create my own branch of the core
> and try to convince the guys of Drone to adopt it.

Cool!

Here is a short list of random remarks:

 - after building (simply type 'scons'), you can start with the
   command
       $ ./konsolphex .
   (konsolphex takes as its first argument the plugin directory)

 - there are some scripts for the konsolenphex to get you started in
   konsolenphex/scripts.
   simply paste them into the konsolphex prompt.

 - as compared to the piksel version, there is now also a jack video
   input

 - in the konsolphex, you can use the command 'help' to get a short
   overview of the supported commands


As you know, the konsolenphex is more or less only a prototype.
Our current plan is still to embed it into a scripting language
(scheme) and to build the real UI on top of that...

I'm looking forward for any comments on the code/design/...!


Hope that helps,


Georg

[1] http://arch.gephex.org/
[2] http://www.scons.org/


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