[gephex-devel] Gephex 0.5?
Georg Seidel
georg at gephex.org
Sat Nov 26 10:09:38 CET 2005
Hi Jean-Sébastien,
> Much time has passed since we met. I had the great opportunity to
> physically meet Martin at Piksel, though we didn't had much time to
> discuss.
Yes, Martin told me.
> I would like to know how I could access the GePhex 0.5 code. I know
> it is not finished yet, but I'd still like to become familiar with it.
As you already are using tla it should be easy.
The archive [1] is (as for gephex-0.4) 'gephex at gephex.org--2004',
location is ‘http://arch.gephex.org/gephex/2004‘.
You can get the current version using
$ tla get gephex at gephex.org--2004/gephex--main--0.5
To build it, you need scons [2]. Probably there are some other
dependencies which I cannot remember right now.
Please ask if you have any problems.
> Whenever possible, I'll try to have the Drone GUI run on top of it as a
> first proof-of-concept. I would then create my own branch of the core
> and try to convince the guys of Drone to adopt it.
Cool!
Here is a short list of random remarks:
- after building (simply type 'scons'), you can start with the
command
$ ./konsolphex .
(konsolphex takes as its first argument the plugin directory)
- there are some scripts for the konsolenphex to get you started in
konsolenphex/scripts.
simply paste them into the konsolphex prompt.
- as compared to the piksel version, there is now also a jack video
input
- in the konsolphex, you can use the command 'help' to get a short
overview of the supported commands
As you know, the konsolenphex is more or less only a prototype.
Our current plan is still to embed it into a scripting language
(scheme) and to build the real UI on top of that...
I'm looking forward for any comments on the code/design/...!
Hope that helps,
Georg
[1] http://arch.gephex.org/
[2] http://www.scons.org/
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