[gephex-devel] opengl and gephex
Philipp Promesberger [c]
coma at gephex.org
Fri Jun 17 00:50:45 CEST 2005
Philipp Promesberger wrote:
Hi Manuel,
>
> [...]
>
> I'll update this thread on further progress...right know I'm trying to
> create a prototype module for the 0.4 architecture to see if
> everything planned works out as advertised...then I'll consider
> seriously designing a robust core (the version right now is merely a
> prototype..although most of it can probably be used already)....you're
> welcome to help with that :)
I managed to build a framebuffer to opengl texture converter module
which i'm using for image/video upload ATM (so I can use all the already
existing video/image loading features) and an OpenGL output who takes a
GLTextureType as input and just renders it fullscreen.
And since I'm the type of guy who loves screenshots:
http://people.gephex.org/~coma/screenshots/OpenGLPhex.jpg
I'll code a GLCrossFader module tomorrow for a little bit of more
testing and then I want to go on to fully implementing the core as well
as fixing the hacky parts (TextureType has a void* as member atm which
you have to cast to a glcore::Texture* for instance :) )
Btw: You can join us in #gephex on IRC (freenode).
-philipp
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